This chapter is not one to get lazy with questing on! Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. To participate in or to create forum discussions, you will need your own forum account. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! Each province will have their own negotiation requirements, which could mean trading some common currency, or maybe providing some tools or other materials. Let me know what you think about this preview of Elvenar Embassies guest race production in the comments below. If you dont have at least 10 willows, build more. For game basics with a bit more explanation and some strategy advice thrown in, be sure More is even better. Check out the newest episode for interesting information! Every fact about every item in It is 4x4 in size, and does not grow as it is upgraded. The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. (Or just visit our home page!). So here is how base production looks like without any boosts: GR Pop buildings feature continuous production without any inputs on 24h cycles, with early pickup available at 3h mark. This site is not affiliated or associated with InnoGames or Elvenar in any way. Oh, and we get settlement-specific streets again in this chapter. Roads may make things look more orderly, but at the end of the day, you want your city to be functional and to run smoothly, instead of merely looking gorgeous with all the bells and whistles. Click on a culture building that isn't ready to, collect yet to see when the next early collect will. . Once you have enough orcs for all your workshop upgrades (4600 total for each workshop to go up 2 levels) and a few more for training orc warriors and negotiating, slow down orc production. But be at rest, they will leave their mark in your city - with new buildings, technologies, and upgrades - so that you don't forget about them and you will always be remembered and proud of your accomplishments! Four additional levels will be added for one manufactory tier: for Woodelves chapter, this is tier 1 manufactories. In this chapter, we get many new types of buildings. As a result, they discovered a way to visit other dimensions, where the souls of the lost races are roaming and figured out a way to revive them. It is used to produce refined steel from steel, which you will. The choice of whether to negotiate or attack is one of the more common dilemmas youll run into when playing the game. And finally, green items are basic resources that are used as inputs into this whole production engine. In the Woodelves chapter, we get 4 more upgrade levels for each tier 1 manufactory. If were really lucky, it may even be for the better! It is possible that requirements are going to change, or that I have made a mistake. A modest level 6 BTG with 12% bonus would boost the guest race production from 160% to 172% (from 100% to 112% in the portal itself), resulting in a combined Mana-to-Badge increaase to (112/100)*(172/160)^2 = 129%, which means the needed amount of mana is reduced to 77%. So keep in mind that you will get only Elvenar, Humans and Elves when dropping Portal Profits! Then there are 4 different GR Elemental buildings (Water, Fire, Wind and Earth) that produce intermediate resources like 6 different medals and corresponding elements. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. However, as discussed below, I see no reason in putting any of these up at all, so costs are kinda irrelevant. You can always schedule long upgrades for the times when youre about to head off to bed anyways. Tags: Embassies, Preview Previous Post Elvenar Embassies - Research Preview However, there will be other occasions where the other province will ask for huge amounts of currency, or ask for some rare resources that you cant find every day. The new size and shape is the same both elves and humans at 4x5. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. Unofficial Fan Site. Dwarves). Even if you carry a high number of workshops, you are likely to find yourself crunched at several stages througout this chapter. Its going to cost you a lot to upgrade, and this process may take up a lot of in-game time, but its going to be worth it in the end, as upgraded buildings produce stuff or train troops faster. Unofficial Fan Site. But hey, its possible that things will change. Well, the latter do not matter much because of Portal Profits. These all look very similar, so it makes sense to look at them together. If youve found our site, you must be These are fairly sizable at 28-30 squares each, and not exactly cheap. Note that you will get this mandatory quest: Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. Make sure the message didn't get into spam folder! Other resources regular goods, sentient goods, seeds, orcs shouldnt be a constraint over those timeframes. Use this time while you work through to researching the weeping willows to do any necessary re-arranging of your layout. Elvenar is a trademark of InnoGames GmbH. When you have a day where youll have more time to play, set your workshops on a longer production run; 9 hrs or even 1 day. Instead, youll go straight through the middle to the end, then back, above, and beneath. You have plenty of time to work on building and producing Mana, and then Mana decay will start to become very important! The supplies really add up when you quest before you hit the map when you can collect the 4 encounters (8k supplies), complete a province (4k supplies) and the gain 4 relics (6k supplies). Well, not really. Gamers Gems of Knowledge All rights reserved. With 2 hour cycles many people will have noticeable intra-day slippage, nevermind overnight. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); wow why wont it work on mine this game is so slow. From this chapter forward, you will have access to a new category of goods: Ascended Goods. BEGIN PRODUCING PORTAL UPGRADE/RESEARCH GOODS. Make plenty of room next to roads for the large weeping willow culture buildings. Given that all these assumptions are sketchy to begin with that wont be particularly surprising. Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. This page was last edited on 8 February 2023, at 19:34. You are using an out of date browser. Level 21 --> 22 costs 2200 orcs and 257 population, Level 22 --> 23costs 2400 orcs and145 population, Level 22 --> 23 costs 2400 orcs and 145 population. I agree with you, Elvenar is not a bad game, but for me it gets repetitive and boring. Follow the quests so you won't get lost, build the right buildings, and make the right upgrades the quests will help you do all of these things, so make sure you're following them at al times! Elvenar allows you to represent the humans or the elves, and if you know your RPGs, youre probably used to the complexity of each race having their own strengths and weaknesses, their own special units, and the like. M = Main Hall, sometimes this is abbreviated to MH or $. 1 = Arendyll (or BETA1 on Beta theres only one world there. And if you can, there is absolutely no reason to build any of these except perhaps if there are any quests for that (for those who care). Ascended Goods and the Merchant. Keep this in mind as you decide which to unlock, first. This guide will provide a quick review of some Woodelves basics as well as some general strategic recommendations based on what weve learned about Woodelves in the wiki, crunching some numbers, and playing through the chapter. Follow the quests so you wont get lost, build the right buildings, and make the right upgrades the quests will help you do all of these things, so make sure youre following them at al times! Notice how the forest glade is quite a ways into the chapter, before the main hall research. Anyone whos played city building or time management games might have a good idea of what to do those who may be concerned about tactical strategies on the battlefield can rest easy, as theres no PvP fighting mode where you have to match wits with a real player from anywhere around the world. Before collecting any supplies note the amount of supplies. Even at 5h queue most people will have some slippage, at least overnight. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Building level 1 residences in spare grids will turn a small surplus within a few hours. We though that small ships in Chapter 17 were bad, but at least those had 3 hours productions. Click here to register for a forum account! Which leaves us with a big unknown in ascended steel. Negotiate or fight over powerful Relics to boost your production. If you are a brand new player and have just barely begun the tutorial, or are about to try Elvenar for the first time, start in the Apprentice section. Mar 22, 2021 #1 is there a guest race guide for the last chapter anywhere? Keep it in production and collect as often as you can. Once youve built the grafting sites, youll only need mana tears to upgrade the forest glade. 2 hours, really? Elvenar is in continuous development, meaning that we are actively working on further expanding and improving the game, with regular updates, also taking into account feedback, suggestions, and ideas from our world-wide community! Join the Facebook group for Elvenar players! Guest Races By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different races. Keep visiting neighborswho you know are active to encourage them to keep the cycle going. Mew guest race coming to Elvenar: The Sorcerers and Dragons.More information about Elvenar: http://www.f2p.com/games/elvenar/ Follow us on Twitter: https://t. I was wrong. Dont bother changing over too many other culture buildings; youll get any needed culture boost from your willows. Upgrading from level 22 --> 23 adds 110 population.. Explore the vast World Map to acquire the knowledge of your wise ancestors and discover new technologies. There are two stages here. Dont do any action that has a corresponding quest without cycling to the quest for it, first. Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. And in this chapter, you will be primarily spending sentient goods on upgrades, so not much is needed for anything else. It cannot be upgraded. You can find Scrolls of Guest Race Information Knowledge in this thread. Mar 30, 2018. Youll want to start out building several of them, so that. Follow us on Facebook and get access to exclusive content & contests! ELVENGEMS.COM Elvenar Gems of Knowledge Guest Races Click a title below to view the guide About Guest Races Dwarves Fairies Orcs & Goblins Woodelves Sorcerers & Dragons Halflings Elementals Amuni Constructs The Elvenar Future Guest Race Future Guest Race You may even need to sell off some of your older culture to make room, and because you can afford to. It is used to educate and share information, to improve the player's game and have more fun! Well, if mana estimates prove to be accurate, this may not matter as mana would be the biggest bottleneck. Thats going to give you more space for other buildings that will be required to keep things running properly in your town. And at most, youll need ~1,400% worth of PPs for the whole chapter. Dont worry about trying to dedicate more fabrications to Treant Sprouts production or wind chimes because the output is lower for these; the quantity that each item is required in throughout the chapter is (generally) proportional to these output values. This guide will provide a walkthrough of the game of Elvenar and all the things you need to know to be off to a great start and well on your way to your very own Elven Empire! The workshops are expensive! The Forest Fabrication is the first special production building youll build for this chapter. All those need to be researched in the Tech Tree. You need to be mindful of the real estate of the games titular city, and that means not going overboard with buildings, and especially not going overboard with roads and other unnecessary features. It is used to educate and share information, to improve the player's game and have more fun! The wiki is a great place to learn game basics. So lets take a look at what is speculated so far of course, anything you find here is subject to change. Comments? That could be offset a bit by the BTGs production boost. But here is quick and dirty estimate so that you can verify it yourself. Have I seen you here before? In the example picture, notice how there are more than 6 hours that mana can accrue for before it will hit the max, and only just under 3 hours before the next decay time. As soon as youve produced the resources to do so, upgrade the forest glade. Gamers Gems of Knowledge All rights reserved. elvengems has a really big section about the Elvenar chapter..you may have missed it because it's not listed under the guest race guides but here it is if you're interested https://elvengems.com/the-elvenar-preview/ It is there in the guest race guides down the bottom under constructs. You must log in or register to reply here. Youll need mana tears to build the grafting sites. You will need badges for research and you will have to produce these and therefore also intermediate goods. hard to deal with. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. In orcs, supplies, coins, and population! and a lot of coins and supplies! Once your forest glade and fabrications are upgrading, producing the rest of the goods needed to finish up the chapter should be smooth sailing! It is used to produce refined planks from planks, which you will use in the forest fabrication to produce Treant Sprouts. Or if you just dont like engage in rumors and speculation, you should press that Back button now. The marble grafting site is 2x3. But thats why we said this game is more casual than your average fantasy-based game. The first upgrade carries a pretty healthy population requirement, but the next upgrades are a little easier. Calculate approximately the surplus or deficit of supplies by taking the amount in step 4 and minus the amount in step 1. We dont get the portal-like building until much later into the chapter, and we build 4 different production buildings: Culture that produces Mana will have a Mana icon on it in the build menu.. Visit the Elvenar Facebook Group If playing mostly every 9 hours go for 8 workshops, 3 armories you can vary this up or down to suit you, if you do more you will likely need an extra workshop, Residences start with 10 and work up to 20. Or I could be right, and were screwed Unfortunately, the last time I made similar statement in Chapter 17 preview I turned out to be exactly right. At the end of their destructive journey, even the Amuni couldn't find fertile land anymore to settle on, so they decided to take a deep slumber in their giant monument waiting for the land to recover. Again, for symmetry reasons we can assume roughly the same amounts of each. All original photos, images and articles are copyright to their respective owners and no copyright infringement is intended. First two letters tell you what game market (often referred to as server by other players) youre playing in: The number tells you what world you are on within that server: Now that you know where youre at, check out the Fellows & Fellowships category in Upgrading from level 21 --> 22 adds 190 population. Get familiar with it early to set yourself up for success Welcome to Elvenar! Basic good factories (usually 4-5 factories), Crafted good factories (usually 2-3 factories), Magical good factories (usually 2-3 factories, Monitor your coins, supplies and goods, if they are not increasing a little each day then upgrade buildings or add temporary buildings, Upgrade old cultural buildings for new ones, check that the culture per square is higher for the building you plan to place, Culture buildings and builders hut do not need roads, You can fit more buildings per road by placing the road along the short edge of a building rather than the long edge, Often placing roads in rows or columns lets you group similar buildings and use less roads thus more space for buildings. how to find others to play with who are in the same world on the same server. In the Woodelves chapter, we are introduced to a new game resource called Mana. You may even need to sell off some of your older culture to make room, and because you can afford to. This is where things look a little further away than they seem. The forest glade starts out as size 4x2 and grows to 5x4. Let me know what you think about this preview of Elvenar Chapter 18 guest race production in the comments below. Increases the number of people you can visit to gain a reward from visitations, Increases the number of people who can visit you, Score Usually used to ensure you have achieved a certain technology level, certain level of development or to maintain a high rank, Rank Usually used to maintain a fellowship in a high ranking, Technology and buildings related to goods Used if a fellowship wants to ensure all member can benefit equally from trades or are at a similar technology level, Activity Different measures and rules are regularly used when it comes to activity, Number of visits to fellowship members is the most common and this can vary from a daily requirement, to a few times a week to no requirement, Increasing score over a set time, usually a week.